Thursday, December 25, 2008

Coded Order From a definition.

WHAT IS URBANISM ?
dict. def = the culture or way of life of city dwellers
'source:http\\:www.dictionary.com
  • city dwellers = people
  • way of life = daily routines
  • daily routines = man( live, work, play),woman(live,work,play)
there is something in this definition i am not seeing yet which i want to SEE and not put there.
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ResearchMethods

this is a sort of strategy to layout the inves-
tigatory aspect of my thesis.. this comes from
a mostly uninformed background i have not
yet begun to read or even research all i know
its based on the city and how my interpreta-
tion of parametric urbanism breaks down.
in posts to come i will try to post more on
my learning more of this theory.

Monday, December 22, 2008

Question!

WhatIsParametricUrbanism?.....

studioBrief on parametric Urbanismi

"Link:http://www1.uni-ak.ac.at/architektur/html/000_index/006_1_studio_topics.html"

MEISTERKLASSE HADID – UNIVERSITY OF APPLIED ARTS 2007 - 2008
1

Parametric Urbanism:
THAMES GATEWAY – Urban Laboratory


1.Thesis:
Parametric Urbanism takes the tools of parametric design into the domain of large scale
urbanism. [Parametric versioning] is exploited to create urban fields with an unprecedented level
of intricacy.

2.Topic:
Thames Gateway as Urban Laboratory
London’s architectural and urban sensibility has to wake up to the fact that London is one of the
growth poles in an accelerating world-wide dynamic. We are exploring how to approach such
super-large developments with an architect’s sensibility, deploying form- and space-making
strategies rather than mere planning tools. The ability to handle large territories architecturally
turns on a series of new and powerful digital design techniques. [The application of the thus re-
tooled architectural sensibility to the design of large scale urban fields results in what we call
Parametric Urbanism.]
The Thames Gateway is hailed as Europe's largest urban regeneration project. For us it
suggests the potential to become the most potent laboratory of contemporary forms of
urbanism.
We are starting by the reconstruction the fundamental typological catalog of architecture and
urbanism in terms of field conditions: point-fields of villas, line-fields of towers, plane-fields of
slabs and volume fields of urban blocks. With respect to theses 4 basic types of urban fields we
go through a series of parametric variations and differentiations before we enter a matrix game
of recombination and interpenetration, leading to mutations of both fields and components.
Through this process we are building up a repertoire of sufficient richness and complexity to
approach the territory with multiple interlacing strategies.

3.Techniques:
Constrained Proliferation: The building as Generative Component
Bentley’s “GenerativeComponents” (GC) is a parametric-associative design system.
Components might be constructed from multiple elements constrained/cohered by associative
relations so that the overall component might sensibly adapt to various local conditions. As they
populate a differentiated surface their adaptation should accentuate and amplify this
differentiation. (This technique can also be replicated in Maya (Mel-script).)
This relationship between the GenerativeComponent and its various instantiations at different
points of insertion in the “environment” might be conceptualized in analogy to the way a single
geno-type might produce a differentiated population of phenol-types in response to different
environmental conditions that impact the [ontogeny] of the respective individual organism.
MEISTERKLASSE HADID – UNIVERSITY OF APPLIED ARTS 2007 - 2008
2

4. Method;
Architectural tectonics produces urban field effects and vice versa
Initially the component might be a simple (not too simple) building mass that populates a
topographically or otherwise articulated mesh (parcel array). The resultant differentiation of
building shapes translates the lawful differentiation of the topography as well as other
environmental factors. This already produces significant global urban effects.
However, the crux of how we would like to use GC (or its Maya equivalent) is the ambition to
bring the architectural subsystems and the attendant tectonic articulation of the buildings under
the spell of the global urban differentiation in a single computational set up. This in turn means
that the local architectural features work towards the amplification for the urban vectors and
thus facilitate orientation via an unprecedented level of overall associative integration. The key
subsystems that are to be integrated within the urban stage of the Generative Component are:
1. System of internal subdivision, i.e. sub-volumes, floors, walls
2. Structural system, i.e. primary skeleton
3. Navigation System, i.e. void with primary circulation/orientation
4. Envelope, i.e. opaque vs transparent, layered with bri-soleil, balconies etc.

The attempt should be made to develop a [geno-type] that defines and integrates all these
systems across the whole range of [phenol-typical variation]. This task should be solved by
means of a single complex parametric model that adapts to the differentiated site-conditions.

End.